package as3.component.ui
{
	public class ElementContinerType
	{
		public static const TYPE_BACKPACK_EQUIPMENT:String = "type_backpack_equipment";
		public static const TYPE_BACKPACK_DAOJU:String = "type_backpack_daoju";
		public static const TYPE_BACKPACK_BAOSHI:String = "type_backpack_baoshi";
		public static const TYPE_BACKPACK_TASK:String = "type_backpack_task";
		public static const TYPE_USER_EQUIPMENT:String = "type_user_equipment";
		public static const TYPE_USER_WUQI:String = "type_user_wuqi";
		public static const TYPE_USER_JINNANG:String = "type_user_jinnang";
		
		public static const TYPE_EQUIP_STRENGTHEN_MAJOR:String = "TYPE_equip_strengthen_major";/**被强化的装备*/
		public static const TYPE_EQUIP_STRENGTHEN_MINOR:String = "TYPE_equip_strengthen_minor";/**用来强化装备的道具*/
		public static const TYPE_EQUIP_STRENGTHEN_INHERIT_MAJOR:String = "type_equip_strengthen_inherit_major";/**接受继承的装备*/
		public static const TYPE_EQUIP_STRENGTHEN_INHERIT_MINOR:String = "type_equip_strengthen_inherit_minor";/**继承销毁的装备*/
		public static const TYPE_EQUIP_REFINING_MAJOR:String = "type_equip_refining_major";/**被精炼的装备*/
		public static const TYPE_EQUIP_REFINING_MINOR:String = "type_equip_refining_minor";/**用来精炼装备的道具*/
		public static const TYPE_EQUIP_MOSAIC_MAJOR:String = "type_equip_mosaic_major";/**被打孔的装备*/
		public static const TYPE_EQUIP_MOSAIC_MINOR:String = "type_equip_mosaic_minor";/**被打孔的装备*/
		public static const TYPE_EQUIP_MOSAIC_MINOR_SAVE:String = "type_equip_mosaic_minor_save";/**镶嵌到装备上的东西*/
		public static const TYPE_EQUIP_COMPOSITION_INPUT:String = "type_equip_composition_input";/**被合成的装备*/
		public static const TYPE_EQUIP_COMPOSITION_OUTPUT:String = "type_equip_composition_output";/**被合成的装备*/
		
		public static const TYPE_PRECIOUS_COMPOSITION:String = "type_precious_composition";/**奇物合成*/
		
		/**当前背包类型*/
		public static var CURRENT_TYPE:String;
	}
}